I have been a huge fan of Borderlands 2 and waited for it with bated breath since it’s first trailer. The Borderlands franchise is one of the very few series of games that I will buy DLC. But, I don’t think I’m going to any longer.
The original Borderlands was fantastic with its DLC.
- “The Zombie Island of Doctor Ned” was a fantastic insert of zombie enemies with plenty of humor.
- “The Secret Armory of General Knoxx” was an incredible add-on, not only to the gameplay, but to the story, as well as adding a raid boss, and, most importantly, a huge reward after finishing it (the armory itself).
- “Claptrap’s New Robot Revolution” was also a fantastic set-up for the next game.
- The only thing I had a problem with was “Mad Moxxi’s Underdome Riot.” It indirectly introduced a new character, reused everything that was done before, and was ultimately pointless. When I play a game of levels, weapons, and story, I don’t want to grind killing things that does nothing to advance a story or give me levels. If I find a weapon, I almost want the discovery to have a story behind it, not “I was grinding in the arena and it finally showed up.” That’s lame.
Borderlands 2 has been pretty good with the DLC, although I would argue not as good as its predecessor. It’s fine if you disagree with me, but I have my reasons.
- “Captain Scarlett and Her Pirate Booty” was a fun diversion.
- “Mr. Torgue’s Campaign of Carnage” added nothing but more easily accessible legendary weapons.
- “Sir Hammerlock’s Big Game Hunt” added a bunch of monster variants and an almost sequel-esque DLC like General Knoxx, but not quite.
- And of course, “Tiny Tina’s Assault on Dragon’s Keep” blew the rest of them away.
However, none of these provided the impact that General Knoxx did. With Knoxx, the story moved forward. With any other DLC, it didn’t. Now, with the release of the Ultimate Vault Hunters Packs, I see what Gearbox is doing. Add a third playthrough, people will play longer. Add some guns, people will play longer. Add some levels, people will play longer. And finally, add some fake levels, and people will continue to play. Oh, and the smaller DLCs where you kill a boss and get a Head for your character, people will play longer. Mad Moxxi was my least favorite DLC, and I feel they’re just re-adding it.
I remember once a Gearbox employee said they added Overlevels because they were running out of room for Skill Points. That just lets you know that they hadn’t planned for this. In fact, they’re adding things on as they go that they hadn’t mapped out.
Borderlands overcame the initial doubt that there was really a story in place. Maybe I’m naive for wanting them to keep up the expectation that they can tell a story. Tiny Tina was fun, but in the overarching world, nothing happened (like Assassin’s Creed: Revelations).
Even just ignoring the other Vaults, we still have Hyperion to finally destroy, particularly their moon base. Instead of getting to do that, we keep hearing of these tiny DLCs that offer new heads and the change to make the game still more difficult. Give me something to experience besides running around, shooting guns, and killing the same old things with a new face every thousand or so. Give me interactivity.
As someone who enjoys a story, this milking has greatly lost my enthusiasm for the series. I’ll probably pre-order Borderlands 3, when or if it ever gets announced that they’re planning it.
And for goodness’ sake, give us the Game of the Year Edition already!